Planet-Generator
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Clouds, Terrain cache and more
I've been working on an online HTML5 game where you can explore the space. Here a pull request with the most interesting changes that I made. That are:
- Clouds shader ( with two versions, one of low quality and other with best quality )
- Terrain Cache, a simple way to save all the patches of a planet
- Stars shader
- And some bugs solved
Cool! I will check this stuff out
Clouds are looking good already!
So while checking this out, I spotted a problem with the cloud shader, it warps towards the poles of the planetary sphere, because the vertex distribution is like that on a UV sphere. Perhaps you want to look into that, otherwise I'll do it when I have time.
Also, could you rebase this PR onto the latest commit onto the dev branch, 1ddb9bd9bd23236229961e966cbd612d40784b73?