Hogarth-MMD
Hogarth-MMD
@powroupi is the current developer of mmd_tools. You can find lots of great bug fixes and additional features in the version of mmd_tools by @powroupi: https://github.com/powroupi/blender_mmd_tools/archive/dev_test.zip https://github.com/powroupi/blender_mmd_tools https://github.com/powroupi/blender_mmd_tools/issues
Bug-fixed version of mmd_tools by powroupi: https://github.com/powroupi/blender_mmd_tools/archive/dev_test.zip https://github.com/powroupi/blender_mmd_tools https://github.com/powroupi/blender_mmd_tools/issues
Download this instead: https://github.com/powroupi/blender_mmd_tools Sugiany is no longer developing mmd_tools. You should try the powroupi fork of mmd_tools, which is now many stages of development ahead of the original sugiany...
Or instead of a 2 bytes integer, 2 1 bytes integers, 1 for location interpolation and 1 for rotation interpolation(?). And for the quaternions, 2 of these spaces: world space,...
In Blender, this may be similar to the MMD animation interpolation curves which are stored in a .vmd animation file: The making of Sintel : animation lee https://www.youtube.com/watch?v=c4sCUgM7IBU At 7...
Take a look here for information and discussion of this subject: https://github.com/powroupi/blender_mmd_tools/issues/60 The forked version of mmd_tools by powroupi is now much more developed and superior to sugiany's original version...
@powroupi is the current developer of mmd_tools. You can find lots of great bug fixes and additional features in the version of mmd_tools by @powroupi: https://github.com/powroupi/blender_mmd_tools/archive/dev_test.zip https://github.com/powroupi/blender_mmd_tools https://github.com/powroupi/blender_mmd_tools/issues
I made a tutorial about converting bvh to vmd and various other tutorials, which you can find linked here in the mmd_tools wiki (powroupi fork): https://github.com/powroupi/blender_mmd_tools/wiki/Links-to-mmd_tools-Tutorials Sorry, I haven't gotten...
No, if you download it, you can see the list of supported bone maps.
To correct myself: The 3DS Max bone map is supported by mmd_tools_helper, so I assume that the mmd_tools_helper bones renamer operator should work with Yost Labs software, such as PrioVR...