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Player ship - Split up logic for flying NPCs

Open oliver-ruehl opened this issue 8 years ago • 2 comments

  • flying_npc.gd
  • flying_npc.tscn

I'm not great at reading the source code here, but I have a feeling this can be split into a player script and a script for the enemies

oliver-ruehl avatar Oct 22 '16 20:10 oliver-ruehl

This is kinda fixed @ https://github.com/Hirnbix/captain-holetooth/pull/33 - Perhaps renaming the script altogether and move it inside a more appropriate folder would be better, since NPC is not really a good description of what it does :)

ivanskodje avatar Oct 27 '16 20:10 ivanskodje

Actually if you shoot the place where there was a mob the bullets will still get absorbed. I think that could be fixed.

shelltitan avatar Mar 13 '17 20:03 shelltitan