TagMo icon indicating copy to clipboard operation
TagMo copied to clipboard

SSBU Modification

Open AbandonedCart opened this issue 2 years ago • 1 comments

I don't own the game, so this one is tricky. Past attempts to implement features without hardware have proven difficult through a combination of sparse testing and availability of results. I'll be trying to convert existing known details into properties, but TagMo uses a fragmented editing method compared to exclusively targeting SSBU parameters.

For anyone wondering, this is one of the largest reasons donations have been added. It allows hardware and software to be purchased that would otherwise be unavailable. While this and other similar projects are a passion, there is no dedicated funding.

AbandonedCart avatar Jul 24 '22 16:07 AbandonedCart

I don't want to move forward until it is confirmed that editing levels works. At this point, it is guessing the offsets and hoping what I assumed was a valid conversion was right.

AbandonedCart avatar Jul 27 '22 13:07 AbandonedCart

8-Bit Mario Foomiibo, Levels 10 - 12

level10-12

AbandonedCart avatar Oct 07 '22 16:10 AbandonedCart

The data reads and (on TagMo) can be modified, but this breaks using the character in the game.

AbandonedCart avatar Oct 08 '22 00:10 AbandonedCart

I went into this blind and came out with some of the data being read, but it would have helped to stumble across the Comprehensive Overview of Smash Ultimate Amiibo bins before trying to decipher it myself.

On a positive note, I feel like less of an idiot having managed to discover some of the information on my own.

AbandonedCart avatar Oct 13 '22 14:10 AbandonedCart