TagMo
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SSBU Modification
I don't own the game, so this one is tricky. Past attempts to implement features without hardware have proven difficult through a combination of sparse testing and availability of results. I'll be trying to convert existing known details into properties, but TagMo uses a fragmented editing method compared to exclusively targeting SSBU parameters.
For anyone wondering, this is one of the largest reasons donations have been added. It allows hardware and software to be purchased that would otherwise be unavailable. While this and other similar projects are a passion, there is no dedicated funding.
I don't want to move forward until it is confirmed that editing levels works. At this point, it is guessing the offsets and hoping what I assumed was a valid conversion was right.
8-Bit Mario Foomiibo, Levels 10 - 12
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The data reads and (on TagMo) can be modified, but this breaks using the character in the game.
I went into this blind and came out with some of the data being read, but it would have helped to stumble across the Comprehensive Overview of Smash Ultimate Amiibo bins before trying to decipher it myself.
On a positive note, I feel like less of an idiot having managed to discover some of the information on my own.