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VR Support?

Open satputerohan opened this issue 6 years ago • 9 comments

Hi,

I'd like to know if it can work with VR (Oculus, VIVE and WaveSDK) and if you have any pointers for me if it doesn't have the capability now. I'll try to work it out and might provide you a PR if you're interested in extending this further.

satputerohan avatar Oct 21 '18 20:10 satputerohan

I dont know anything about VR in unity, so I have no idea if this works with VR D=. I am not really interested in adding a lot more than there already is in here, so if adding VR is a lot than I prob dont want it. The only thing I am really thinking of adding is maybe the 2D Rect transform stuff, but thats prob not anytime soon either.

HiddenMonk avatar Oct 21 '18 22:10 HiddenMonk

Perhaps I wasn't clear on this. I will do the VR support and send you a pull request if you want to include me as a collaborator. I have forked the project already. I just might have occasional questions here and there about the inner workings of your code.

fueldown avatar Oct 22 '18 03:10 fueldown

ill try and help answer any questions =), however, if the vr code you do is a lot, then i probably wont merge it since I dont want to have to manage it or worry about bugs etc... would also probably be hard to manage vr stuff when i dont have vr headsets to test things T.T Ill keep this case open though so people can more easily see that you might have it in your fork.

HiddenMonk avatar Oct 22 '18 04:10 HiddenMonk

Any news about this?

fcagnetta avatar Dec 02 '18 17:12 fcagnetta

Hi @fcagnetta, I did manage to get this working on Oculus Go and Vive Focus, but I have made some heavy changes to the current code to suite this. I can separate my internal code and release the fork publicly, but it might take some time as I will be very busy until 15th Dec. I'll get to it then. Thanks.

satputerohan avatar Dec 04 '18 14:12 satputerohan

hi @satputerohan im currently using this asset in my vr project. Could you help how you would make it work in VR as well

Sarath-shell avatar Jul 06 '20 06:07 Sarath-shell

Hi @fcagnetta, I did manage to get this working on Oculus Go and Vive Focus, but I have made some heavy changes to the current code to suit this. I can separate my internal code and release the fork publicly, but it might take some time as I will be very busy until 15th Dec. I'll get to it then. Thanks.

Hi, can you post it please, or how you did do it?

XxMohammadMBxX avatar Dec 23 '22 14:12 XxMohammadMBxX

I got a problem the transform gizmo is only rendering on the right eye

XxMohammadMBxX avatar Dec 25 '22 20:12 XxMohammadMBxX

I got a problem the transform gizmo is only rendering on the right eye

Fixed by not using post processing.

XxMohammadMBxX avatar Jan 06 '23 21:01 XxMohammadMBxX