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Simple multiplatform SEA (Systems, Entities, Attributes) library written in multiplatform Kotlin.

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kotlin/JS is [moving to a new compiler](https://kotlinlang.org/docs/js-ir-compiler.html), so [libraries should use "BOTH" compilation mode](https://kotlinlang.org/docs/js-ir-compiler.html#authoring-libraries-for-the-ir-compiler-with-backwards-compatibility) to ease the transition. [Some code changes may be necessary](https://kotlinlang.org/docs/js-ir-migration.html). Additionally, all dependencies (i.e. cobalt) will...

Using this library is slightly complicated by ProcessorsExample.kt publishing all of its types (like `Entity`, `EntityType`, `Attribute`) into the final artifact. Whenever I'm importing `Entity` in my own code, I...

Caves of Zircon has an attribute called Actions which is a command container, which is basically a special case of if(hasAttribute) dispatchCommandOnOtherEntity Its a useful construct, but it feels like...

advanced
feature
needs planning

More akin to classic ECS systems like Global Actors, good for things like *Field of View* as it means you don't have to have a special case for the player,...

advanced
feature
needs planning

This lets us not send commands to things that can't take them, which lets us build global actors that can take `AddEntity` and `RemoveEntity` commands without adding ever increasing cost...

advanced
enhancement
needs planning