Kyle Benesch

Results 66 issues of Kyle Benesch

This engine is missing the equipment items from the Python tutorial (this was not part of the C++ tutorial.) http://rogueliketutorials.com/tutorials/tcod/v2/part-13/

Right now items are setup as an abstract class and use polymorphic subclasses to define behavior. I want to change this so that items are a generic mostly-static type which...

Putting up this issue to keep track of my own progress on the tutorial. I'd rather use GitHub issues than keep a `todo.txt` file. http://rogueliketutorials.com/tutorials/tcod/ - [x] Part 0 -...

This commit hook was causing me some issues. Since I use `autoclrf` I don't upload mixed line endings on commits even without a hook preventing it, but that's a local...

I quickly put this together as an example, although I might end up using this unironically for the moment. No tests yet and serialization functions would need to be moved...

A lot of functions take a world parameter but if you ever forget to add it then an implicit default world will be used instead. I'm paranoid that I'll forget...

Near the start of a game you are tasked with claiming epoch rewards, this gives to a list of what to claim. The first item in this list will be...

bug

Zero out minor version of platform tags for macOS 11 and later which fixes the invalid tags for those releases. Closes #214 Delocate has a bias for testing older versions...

I merged #220 too early. @webknjaz has suggested several small tweaks to that PR, this PR applies them. My initial configuration was outdated. Apologies to @matthew-brett, if you setup any...

Add tests for Python 3.12 3.13 and PyPy 3.10. Publishing uses the correct URL. Removed `types-setuptools` because there is no `setup.py` to check. Failing CI tests were caused by installing...