Hercules
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Rare WOE SE Wall Bug
Describe the bug Sometimes even if Guardian Stones 1 and 2 are already broken... walls are still there.
To Reproduce Steps to reproduce the behavior:
-
@Agitstart2
- own a castle like
schg_cas05
- open another acct different guild...
- break both guardian stones of enemy guild...
- Hit Barricades
Expected behavior Barricades shouldn't be immune anymore from any skills/physical attacks by enemy guild.
System specs (please complete the following information):
- OS: CentOS
- Hercules Version: 2021.01.11
- Mode: Renewal
- Packet version: 20190530
- Client type: RE
Plugins used or source modifications None
Additional context
(01/27/2021 22:48:18) [ Warning ] : buildin_delwall: Non-existent 'sc05_RL0' provided.
(01/27/2021 22:48:18) [ Debug ] : Source (NPC): RL0#schg_cas05 (invisible/not on a map)
(01/27/2021 22:48:18) [ Warning ] : buildin_delwall: Non-existent 'sc05_RL1' provided.
(01/27/2021 22:48:18) [ Debug ] : Source (NPC): RL1#schg_cas05 (invisible/not on a map)
(01/27/2021 22:48:18) [ Warning ] : buildin_delwall: Non-existent 'sc05_RL2' provided.
(01/27/2021 22:48:18) [ Debug ] : Source (NPC): RL2#schg_cas05 (invisible/not on a map)
(01/27/2021 22:48:18) [ Warning ] : buildin_delwall: Non-existent 'sc05_RL3' provided.
(01/27/2021 22:48:18) [ Debug ] : Source (NPC): RL3#schg_cas05 (invisible/not on a map)
More info about this:
the logs above shows regarding because there are now checkwall code in RL#template
's OnDisable
.
The bug I'm referring is this:
those barricade should be hittable since Guardian Stones are down again. Then i tried reading changes regarding agit_main_se.txt
and saw #1596, after reverting this. and trying to reproduce the bug again using the steps. I can now destroy those barricades.