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Create CSG brushes near zero for added precision

Open Henry00IS opened this issue 3 years ago • 0 comments

Brushes are built in 3D at their destination position (local space of the extrude target). The further you move away from zero the worse the floating point accuracy gets. This will eventually cause small faces to appear between brushes:

Faces in a subtractive hole made by multiple brushes

Building brushes near zero and then moving them to their destination could improve the stability.

Henry00IS avatar Sep 14 '22 16:09 Henry00IS