cppred
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A port of the original Pokémon Red/Blue for Gameboy to modern C++.
CppRed - A port of the original Pokemon Red/Blue for Gameboy to modern C++.
PROJECT GOALS
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Produce code that's easy to study and modify.
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100% accurate behavior is not a goal, but in some cases some effort will be used to preserve specific behaviors, such as the famous Mew glitch.
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Possibility to produce different builds with various features, such as optional bug fixes or more faithful replication of original behavior.
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Maintain bidirectional compatibility with common emulator save files.
BUILDING
Requirements:
- Latest Boost (specifically Boost.coroutine and Boost.context)
- SDL2
Windows
A Visual Studio solution is provided. SDL's and Boost's headers are expected to be somewhere where VS can find them, on in $(SolutionDir)\include. Same for the .libs, but in $(SolutionDir)\lib64. To build just build the entire solution, and this takes care of everything. The output goes to $(SolutionDir)\bin64.
Linux/BSD/etc.
Additional requirements:
- cmake
Run build_unix.sh. This should build everything. The output goes to ./bin.