hekili
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Blood DK update
Before You Begin
- [X] I confirm that I have downloaded the latest version of the addon.
- [X] I am not playing on a private server.
- [X] I checked for an existing, open ticket for this issue and was not able to find one.
- [X] I edited the title of this issue (above) so that it describes the issue I am reporting.
- [X] I am reporting an issue with the default priority included with the specialization (imported or edited priorities are not supported).
Describe the Issue
giving a suggestion rotation for blood dk wrath
How to Reproduce
NA
Snapshot (Link)
https://pastebin.com/2YZBAvD7
Raidbots Sim Report (Link)
No response
Additional Information
https://pastebin.com/2YZBAvD7
paste bin of my blood profile its decent till you make a fix for death runes
Contact Information
Samuraiwillz501#0239
Samurai Willz
11-4-2023
actions.precombat+=/frost_presence,if=buff.presence.down
actions+=/horn_of_winter,if=buff.horn_of_winter.down|runic_power.current<20 actions+=/death_grip,if=time<2 actions+=/rune_strike,if=aggro & runic_power.current >60 actions+=/death_strike,if=health.pct<=50 actions+=/vampiric_blood,if=health.pct<=40 actions+=/rune_tap,if=health.pct<=40 actions+=/death_coil,if=! aggro & runic_power.current >80 | runic_power.current >99 actions+=/use_items actions+=/unholy_frenzy actions+=/run_action_list,name=aoe,strict=1,if=active_enemies>1 actions+=/pestilence,if=dot.frost_fever.ticking&dot.blood_plague.ticking&(active_dot.frost_fever<active_enemies|active_dot.blood_plague<active_enemies|glyph.disease.enabled&(dot.frost_fever.remains<7|dot.blood_plague.remains<7)) actions+=/pestilence,if=dot.blood_plague.ticking&dot.blood_plague.refreshable|dot.frost_fever.ticking&dot.frost_fever.refreshable actions+=/icy_touch,if=!dot.frost_fever.ticking|frost_runes.time_to_max<gcd actions+=/plague_strike,if=!dot.blood_plague.ticking actions+=/blood_strike,if=blood_runes.time_to_max<gcd actions+=/death_strike,if=health.current+action.death_strike.healing<health.max&dot.frost_fever.ticking&dot.blood_plague.ticking actions+=/blood_tap,if=(glyph.blood_tap.enabled|health.pct>60)&blood_runes.current=0 actions+=/heart_strike actions+=/blood_strike
TODO: Determine Death Rune situation.
actions+=/icy_touch,if=(frost_runes.time_to_max<gcd) & (health.pct<=75) actions+=/plague_strike,if=(unholy_runes.time_to_max<gcd) & (health.pct<=75) actions+=/empower_rune_weapon,if=(blood_runes.current+frost_runes.current+unholy_runes.current)<2
actions.aoe+=/pestilence,if=dot.frost_fever.ticking & dot.blood_plague.ticking & ((active_enemies <= 3 & (active_dot.frost_fever < active_enemies | active_dot.blood_plague < active_enemies)) | (active_enemies >= 4 & active_enemies <= 7 & (active_dot.frost_fever < active_enemies - 1 | active_dot.blood_plague < active_enemies - 1)) | (active_enemies >= 8 & (active_dot.frost_fever < active_enemies - 2 | active_dot.blood_plague < active_enemies - 2)) | glyph.disease.enabled & (dot.frost_fever.remains < 7 | dot.blood_plague.remains < 7)) actions.aoe+=/rune_strike,if=aggro & runic_power.current >60 actions.aoe+=/death_coil,if=! aggro & runic_power.current >80 | runic_power.current >99 actions.aoe+=/death_and_decay,if=active_enemies>2 actions.aoe+=/pestilence,if=dot.frost_fever.ticking&dot.blood_plague.ticking&(active_dot.frost_fever+active_dot.blood_plague<true_active_enemies*2) actions.aoe+=/icy_touch,cycle_targets=1,if=!dot.frost_fever.ticking actions.aoe+=/plague_strike,cycle_targets=1,if=!dot.blood_plague.ticking actions.aoe+=/blood_boil,if=health.pct>60&(active_enemies>2|!talent.heart_strike) actions.aoe+=/blood_tap,if=blood_runes.current=0 actions.aoe+=/heart_strike,if=active_enemies<3 actions.aoe+=/icy_touch,if=(frost_runes.time_to_max<gcd) & (cooldown.death_and_decay.remains > 7 | active_enemies < 3) & (health.pct<=75) actions.aoe+=/plague_strike,if=(unholy_runes.time_to_max<gcd) & (cooldown.death_and_decay.remains > 7 | active_enemies < 3) & (health.pct<=75)
fixed icy touch and plague strike over rune logic
Samurai Willz
11-4-2023
actions.precombat+=/frost_presence,if=buff.presence.down
actions+=/horn_of_winter,if=buff.horn_of_winter.down|runic_power.current<20 actions+=/death_grip,if=time<2 actions+=/rune_strike,if=aggro & runic_power.current >60 actions+=/death_strike,if=health.pct<=50 actions+=/vampiric_blood,if=health.pct<=40 actions+=/rune_tap,if=health.pct<=40 actions+=/death_coil,if=! aggro & runic_power.current >80 | runic_power.current >99 actions+=/use_items actions+=/unholy_frenzy actions+=/run_action_list,name=aoe,strict=1,if=active_enemies>1 actions+=/pestilence,if=dot.frost_fever.ticking&dot.blood_plague.ticking&(active_dot.frost_fever<active_enemies|active_dot.blood_plague<active_enemies|glyph.disease.enabled&(dot.frost_fever.remains<7|dot.blood_plague.remains<7)) actions+=/pestilence,if=dot.blood_plague.ticking&dot.blood_plague.refreshable|dot.frost_fever.ticking&dot.frost_fever.refreshable actions+=/icy_touch,if=!dot.frost_fever.ticking|frost_runes.time_to_max<gcd actions+=/plague_strike,if=!dot.blood_plague.ticking actions+=/blood_strike,if=blood_runes.time_to_max<gcd actions+=/death_strike,if=health.current+action.death_strike.healing<health.max&dot.frost_fever.ticking&dot.blood_plague.ticking actions+=/blood_tap,if=(glyph.blood_tap.enabled|health.pct>60)&blood_runes.current=0 actions+=/heart_strike actions+=/blood_strike
TODO: Determine Death Rune situation.
actions+=/icy_touch,if=aggro & (frost_runes.time_to_max<gcd) & (health.pct>=75) actions+=/plague_strike,if=! aggro & (unholy_runes.time_to_max<gcd) & (health.pct>=75) actions+=/empower_rune_weapon,if=(blood_runes.current+frost_runes.current+unholy_runes.current)<2
actions.aoe+=/pestilence,if=dot.frost_fever.ticking & dot.blood_plague.ticking & ((active_enemies <= 3 & (active_dot.frost_fever < active_enemies | active_dot.blood_plague < active_enemies)) | (active_enemies >= 4 & active_enemies <= 7 & (active_dot.frost_fever < active_enemies - 1 | active_dot.blood_plague < active_enemies - 1)) | (active_enemies >= 8 & (active_dot.frost_fever < active_enemies - 2 | active_dot.blood_plague < active_enemies - 2)) | glyph.disease.enabled & (dot.frost_fever.remains < 7 | dot.blood_plague.remains < 7)) actions.aoe+=/rune_strike,if=aggro & runic_power.current >60 actions.aoe+=/death_coil,if=! aggro & runic_power.current >80 | runic_power.current >99 actions.aoe+=/death_and_decay,if=active_enemies>2 actions.aoe+=/pestilence,if=dot.frost_fever.ticking&dot.blood_plague.ticking&(active_dot.frost_fever+active_dot.blood_plague<true_active_enemies*2) actions.aoe+=/icy_touch,cycle_targets=1,if=!dot.frost_fever.ticking actions.aoe+=/plague_strike,cycle_targets=1,if=!dot.blood_plague.ticking actions.aoe+=/blood_boil,if=health.pct>60&(active_enemies>2|!talent.heart_strike) actions.aoe+=/blood_tap,if=blood_runes.current=0 actions.aoe+=/heart_strike,if=active_enemies<3 actions.aoe+=/icy_touch,if=aggro & (frost_runes.time_to_max<gcd) & (cooldown.death_and_decay.remains > 7 | active_enemies < 3) & (health.pct>=75) actions.aoe+=/plague_strike,if=! aggro & (unholy_runes.time_to_max<gcd) & (cooldown.death_and_decay.remains > 7 | active_enemies < 3) & (health.pct>=75)
##dot.frost_fever.ticking & dot.blood_plague.ticking & ((active_enemies <= 3 & (active_dot.frost_fever < active_enemies | active_dot.blood_plague < active_enemies)) | (active_enemies >= 4 & active_enemies <= 7 & (active_dot.frost_fever < active_enemies - 1 | active_dot.blood_plague < active_enemies - 1)) | (active_enemies >= 8 & (active_dot.frost_fever < active_enemies - 2 | active_dot.blood_plague < active_enemies - 2)) | glyph.disease.enabled & (dot.frost_fever.remains < 7 | dot.blood_plague.remains < 7))
##dot.frost_fever.ticking & dot.blood_plague.ticking & ( ( active_enemies <= 3 & ( active_dot.frost_fever < active_enemies | active_dot.blood_plague < active_enemies ) ) | ( active_enemies > 3 & ( active_dot.frost_fever < active_enemies - 1 | active_dot.blood_plague < active_enemies - 1 ) ) | glyph.disease.enabled & ( dot.frost_fever.remains < 7 | dot.blood_plague.remains < 7 ) )
I'm not sure this will actually successfully import with spaces. Can you remove the spaces?
actions+=/icy_touch,if=aggro&(frost_runes.time_to_max<gcd)&(health.pct>=75) actions+=/plague_strike,if=!aggro&(unholy_runes.time_to_max<gcd)&(health.pct>=75) actions+=/empower_rune_weapon,if=(blood_runes.current+frost_runes.current+unholy_runes.current)<2
actions.aoe+=/pestilence,if=dot.frost_fever.ticking&dot.blood_plague.ticking&((active_enemies<=3&(active_dot.frost_fever<active_enemies|active_dot.blood_plague<active_enemies))|(active_enemies>=4&active_enemies<=7&(active_dot.frost_fever<active_enemies-1|active_dot.blood_plague<active_enemies-1))|(active_enemies>=8&(active_dot.frost_fever<active_enemies-2|active_dot.blood_plague<active_enemies-2))|glyph.disease.enabled&(dot.frost_fever.remains<7|dot.blood_plague.remains<7)) actions.aoe+=/rune_strike,if=aggro&runic_power.current>60 actions.aoe+=/death_coil,if=!aggro&runic_power.current>80|runic_power.current>99 actions.aoe+=/death_and_decay,if=active_enemies>2 actions.aoe+=/pestilence,if=dot.frost_fever.ticking&dot.blood_plague.ticking&(active_dot.frost_fever+active_dot.blood_plague<true_active_enemies*2) actions.aoe+=/icy_touch,cycle_targets=1,if=!dot.frost_fever.ticking actions.aoe+=/plague_strike,cycle_targets=1,if=!dot.blood_plague.ticking actions.aoe+=/blood_boil,if=health.pct>60&(active_enemies>2|!talent.heart_strike) actions.aoe+=/blood_tap,if=blood_runes.current=0 actions.aoe+=/heart_strike,if=active_enemies<3 actions.aoe+=/icy_touch,if=aggro&(frost_runes.time_to_max<gcd)&(cooldown.death_and_decay.remains>7|active_enemies<3)&(health.pct>=75) actions.aoe+=/plague_strike,if=!aggro&(unholy_runes.time_to_max<gcd)&(cooldown.death_and_decay.remains>7|active_enemies<3)&(health.pct>=75)
##dot.frost_fever.ticking&dot.blood_plague.ticking&((active_enemies<=3&(active_dot.frost_fever<active_enemies|active_dot.blood_plague<active_enemies))|(active_enemies>=4&active_enemies<=7&(active_dot.frost_fever<active_enemies-1|active_dot.blood_plague<active_enemies-1))|(active_enemies>=8&(active_dot.frost_fever<active_enemies-2|active_dot.blood_plague<active_enemies-2))|glyph.disease.enabled&(dot.frost_fever.remains<7|dot.blood_plague.remains<7))
##dot.frost_fever.ticking&dot.blood_plague.ticking&((active_enemies<=3&(active_dot.frost_fever<active_enemies|active_dot.blood_plague<active_enemies))|(active_enemies>3&(active_dot.frost_fever<active_enemies-1|active_dot.blood_plague<active_enemies-1))|glyph.disease.enabled&(dot.frost_fever.remains<7|dot.blood_plague.remains<7))
http://www.unit-conversion.info/texttools/replace-text/ used that if ya need others w/spaces removed.