Hecter94
Hecter94
For reference, a chart I made a little while back comparing turn rates:  The obvious answer is"Larger turrets should turn slower," with probably a modifier on them based on...
I'm considering something like this:  Ranges from around 10°/s to 120°/s, not quite the 40°/s to 120°/s which was suggested above, but the outliers are the very large turrets,...
Tech level, range (and, by extension, projectile speed), damage, and purpose were all considered, as I mentioned in my earlier post. Though turret size, range, and purpose were the primary...
I'm sorry to hear my prior explanation didn't convince you. To answer a few of your points, to perhaps give some clarity towards my original reasoning. > the sunbeams hits...
> I'm mostly against using tiers as a factor so much, and whilst I see your point that size changing the turning is _realist_, I dont see the use of...
> For such a cheat feature - `0 0 under` should work, no? At least for +guns 🙈 🙊 
Should bloodsurtr.png also be in this PR?
> Maybe I'm not fully understanding this, but what is the difference between Rebalanced Turn and Nerfed Turn? The end goal of this PR was to reduce turn rates globally;...
> The Ballistic Cannon Turret's turn rate is now slightly slower than that of the entire Gneiss ship itself (the weapon's main user), which is... fine usually, but can lead...
Re-requesting a review from Doom now that I've added a few additional turrets, and this PR has gained some playtesting and approvals.