Results 84 comments of Hecter94

For reference, a chart I made a little while back comparing turn rates: ![image](https://github.com/endless-sky/endless-sky/assets/15916854/712e3572-87e8-407c-b860-d37ea9fb0b9b) The obvious answer is"Larger turrets should turn slower," with probably a modifier on them based on...

I'm considering something like this: ![image](https://github.com/endless-sky/endless-sky/assets/15916854/eb058dc0-39c0-4a89-9570-01a57af3f3c6) Ranges from around 10°/s to 120°/s, not quite the 40°/s to 120°/s which was suggested above, but the outliers are the very large turrets,...

Tech level, range (and, by extension, projectile speed), damage, and purpose were all considered, as I mentioned in my earlier post. Though turret size, range, and purpose were the primary...

I'm sorry to hear my prior explanation didn't convince you. To answer a few of your points, to perhaps give some clarity towards my original reasoning. > the sunbeams hits...

> I'm mostly against using tiers as a factor so much, and whilst I see your point that size changing the turning is _realist_, I dont see the use of...

> For such a cheat feature - `0 0 under` should work, no? At least for +guns 🙈 🙊 ![image](https://github.com/endless-sky/endless-sky/assets/15916854/e5cc105a-554d-4ad3-a65b-ee6bd6afd04e)

Should bloodsurtr.png also be in this PR?

> Maybe I'm not fully understanding this, but what is the difference between Rebalanced Turn and Nerfed Turn? The end goal of this PR was to reduce turn rates globally;...

> The Ballistic Cannon Turret's turn rate is now slightly slower than that of the entire Gneiss ship itself (the weapon's main user), which is... fine usually, but can lead...

Re-requesting a review from Doom now that I've added a few additional turrets, and this PR has gained some playtesting and approvals.