UnityPack
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Python deserialization library for Unity3D Asset format
When trying use unity2yaml with the following file: [gd.data.zip](https://github.com/HearthSim/UnityPack/files/1277210/gd.data.zip) It goes on well, until some point it crashes on some object. Reference trace: ``` Traceback (most recent call last): File...
Folks, how do I properly extract all asset lookup names from the specific bundle? There is a simple example on how to read an asset from the bundle and get...
Have been any improvements on Mesh decompression? Thanks!
``` Traceback (most recent call last): File "", line 1, in bundle.assets[0].objects File "C:\Users\xxx\AppData\Local\Programs\Python\Python36-32\lib\site-packages\unitypack\asset.py", line 83, in objects self.load() File "C:\Users\xxx\AppData\Local\Programs\Python\Python36-32\lib\site-packages\unitypack\asset.py", line 108, in load self.tree.load(buf) File "C:\Users\xxx\AppData\Local\Programs\Python\Python36-32\lib\site-packages\unitypack\type.py", line 132,...
Currently if you do something like `unityextract --images *.unity3d` in Hearthstone/Data/Win it'll break on a few objects due to `library/unity default resources` being missing; it's nice to be able to...
UnityPack should support extracting FSBs from an .assets file as long as there is a .resources file with the same name in the same directory. eg. ``` sharedassets0.assets sharedassets0.resource sharedassets1.assets...
Can I edit the object after I open with unityPack and save it back to .unity3d file?
hi