UnityPack icon indicating copy to clipboard operation
UnityPack copied to clipboard

Python deserialization library for Unity3D Asset format

Results 48 UnityPack issues
Sort by recently updated
recently updated
newest added

When trying use unity2yaml with the following file: [gd.data.zip](https://github.com/HearthSim/UnityPack/files/1277210/gd.data.zip) It goes on well, until some point it crashes on some object. Reference trace: ``` Traceback (most recent call last): File...

Folks, how do I properly extract all asset lookup names from the specific bundle? There is a simple example on how to read an asset from the bundle and get...

Have been any improvements on Mesh decompression? Thanks!

help wanted

``` Traceback (most recent call last): File "", line 1, in bundle.assets[0].objects File "C:\Users\xxx\AppData\Local\Programs\Python\Python36-32\lib\site-packages\unitypack\asset.py", line 83, in objects self.load() File "C:\Users\xxx\AppData\Local\Programs\Python\Python36-32\lib\site-packages\unitypack\asset.py", line 108, in load self.tree.load(buf) File "C:\Users\xxx\AppData\Local\Programs\Python\Python36-32\lib\site-packages\unitypack\type.py", line 132,...

Currently if you do something like `unityextract --images *.unity3d` in Hearthstone/Data/Win it'll break on a few objects due to `library/unity default resources` being missing; it's nice to be able to...

UnityPack should support extracting FSBs from an .assets file as long as there is a .resources file with the same name in the same directory. eg. ``` sharedassets0.assets sharedassets0.resource sharedassets1.assets...

Can I edit the object after I open with unityPack and save it back to .unity3d file?