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Added 5 Unity classes + Fix X-mirroring of models
I added 5 classes that I came along on my travels: MeshFilter, MeshRenderer, MeshCollider, SphereCollider and CapsuleCollider.
I also cleaned up renderer.py a bit.
Hey! By any chance, would you know how to add support for the new (Unity 5.5+) shaders?
I would recommend looking at the YAML-dump of such a shader.
unity2yaml ShaderSampleBundle > out.yaml
vim out.yaml
Thanks for the advice. Unfortunately, that doesn't help because the shader code itself is stored under compressedBlob
and would need to be decompressed / decoded.
I see. The compression you're looking at is most likely done using the .net deflate class. But as for the code itself, I don't know. You might have use of tools such as Radare2, Ghidra or ILSpy.