hxcpp
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Runtime files for c++ backend for haxe
Changes brackets style in maps for https://github.com/HaxeFoundation/haxe/pull/9260
I'm trying to build Verb, but I get linker errors that seem to be related to HXCPP. `Severity Code Description Project File Line Suppression State Error LNK2001 unresolved external symbol...
build with emcc -D emscripten got this error. haxe:4.0.5 hxcpp:git -------------------------------------------- Error: shared:WARNING: ignoring -fPIC flag when not building with SIDE_MODULE or MAIN_MODULE /root/haxe/haxelib/hxcpp/git/src/hx/libs/std/Sys.cpp:174:14: error: use of undeclared identifier '_wsetlocale';...
resolve #842 ```haxe class Main { static function main() { var s = "Akuma 豪鬼"; trace(s); Sys.println(s); } } ``` output: ```bash src/Main.hx:6: Akuma 豪鬼 Akuma 豪鬼 ```
https://github.com/HaxeFoundation/haxe/issues/8915
I've tried to compile a native binary and I keep running into this problem. Where it tries to create my ProgressSlider.cpp but fails. Below is a link to the repo,...
Using the master branch of hxcpp with the develop branch of lime. I'm getting build errors doing 'lime rebuild windows -static'. It looks like lime's static build path still has...
Currently hxcpp places many classes in the root C++ namespace. Many of these classes have common names like "String", "File", "Object", and "Class". This creates conflicts between hxcpp and other...
clang doesn't like all of the PointerOf calls that might be happening. There's one of those problems with Arrays at Kode/Kha#1168 and I changed PointerOf(Dynamic) to PointerOf(ObjectPtr) to catch it....
This is a nasty one, the game crashes in processMarkStack in the obj->__Mark(this) call when it tries to access inPtr in MarkAlloc but it's super rare, needs a few hours...