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[hl] use hl.NativeArray for Vector
I really think that Vector should be implemented on top of fixed array types on all targets where this is possible. I'm attempting this here for HL, which seems to work well enough on HL/JIT, but fails on hlc:
Command: haxe [compile-hlc.hxml,-D,Windows]
Command exited with 1 in 6s: haxe [compile-hlc.hxml,-D,Windows]
test hl failed
[30;41m ERROR [0m (unknown position)
| Error: Don't know how to compare array and array (hlc)
As @yuxiaomao points out, this has been reported before in #11468.
@ncannasse Any advice?
Another thing to address is that we're losing the sort function at the moment because the previous implementation just forwarded this to Array.sort. This means that we should finally look into #3388 first.
Thanks to @Apprentice-Alchemist for telling me how to fix the array compare problem! HL is now green, and I'd like to merge this soon so that we can use Vector in the public std API across all targets.
I don't know what to do with the sort problem though. It seems like we would need implementations of https://github.com/HaxeFoundation/haxe/blob/development/std/haxe/ds/ArraySort.hx for all Vector "variants" on HL, but even then it's not obvious how to define the actual sort function itself.
I don’t know what exactly you’re talking about, but maybe it’s worth making the function inlineable so that inline vector.sort(...) can inline the callback (not sure how faster it can be on different targets)
Huh, I thought this didn't work on HL, but it seems like I'm wrong about that:
import haxe.ds.Vector;
function f<T>(x:Vector<T>) {
trace(x);
}
function main() {
var v = new Vector<Int>(1);
f(v);
}
This makes me reluctant to merge this because apparently I don't understand how hl.NativeArray works.
It works, as long as you don't try to access the contents of the native array.
The type being read is determined at the site of array access, so doing x[0] inside f would try to read a Dynamic instead of an Int, which can cause segfaults (https://try.haxe.org/#BE053756).
Right, so the situation is actually even worse than I thought. Surely this should be caught earlier...
Though to be fair, I also don't catch this on the JVM target and instead let it fail in the verifier with Exception in thread "main" java.lang.ClassCastException: class [I cannot be cast to class [Ljava.lang.Object;.
Your example gives me a proper error locally though:
Uncaught exception: Access violation
Called from _Main.$Main_Fields_.main(Main.hx:4)
Called from .init(?:1)
Do you also get that segfault locally with recent HL?
Access violation is the Windows equivalent of a segfault, looks like HL turns those into real exceptions somehow.
Testing locally on my Linux machine gives
SIGNAL 11
_Test2.$Test2_Fields_.main(Test2.hx:4)
.init(?:1)
fish: Job 1, 'hl out.hl' terminated by signal SIGSEGV (Address boundary error)
HL catches the segfault too but doesn't turn it into a real exception and just prints a stack trace before letting the default signal handler run.
Yeah okay, I can't merge this before this is improved somehow because we would be going from working code to a segfault, which isn't the best upgrading experience...
I don't think re-implement Vector directly with hl.NativeArray is a good idea:
- hl.NativeArray element size depends on type, and there is no typecheck: try reading a
Dynamicvalue from not Dynamic compatibleT's Array (Int, Float, Bool etc) will cause access violation (try read value as pointer). - If we force
hl.NativeArray<Dynamic>, there will be no access violation, but will add many unnecessary allocations for base type Array. - The current Array implementation already handle this properly: it use
hl.Bytesfor I32/UI16/F32/F64 andhl.NativeArrayfor all other types. - The only additional cost is one resize during
new.
https://github.com/HaxeFoundation/hashlink/blob/f463d71217c08f91c8b2d90f75c4d02afc9ff4f5/src/std/types.c#L43-L67
I'll tell you how I got here:
- There's an awful HL-specific hack in haxe.ds.EnumValueMap that was introduced with this commit.
- The reason that was done is because
Type.enumParametersis defined to return anArray:static function enumParameters(e:EnumValue):Array<Dynamic>. This causes allocation on HL (and other targets) which makesEnumValueMapslow. - I then wanted to look into adding a version of
enumParametersthat returnsVectorinstead. This would be quite convenient not only for HL, but also for the JVM target which has the exact same problem. - However, if I do this with the current HL implementation of
Vector, we'll have the original problem again because it's based onArray. - And that's why I'd like to change it to work on top of
NativeArrayinstead.
I'm aware of the problems you point out, but note that Vector is supposed to be completely transparent, and its type parameters are supposed to be invariant. The problem is that this cannot be expressed in our type system at the moment, so the only way to catch this is at the generator-level, where Vector already has special treatment on various targets anyway.
These variance violations have been failing natively since the old Flash times, and I'm fine with that, but it shouldn't fail with an incomprehensible segfault.
I think catching this in the generator would require inserting extra type checking during the typed expr -> bytecode phase in every place where there is a potential type "conversion".
This can't be done in some kind of bytecode verification phase either because the native array type does not carry type information at compile time.
This can't be done in some kind of bytecode verification phase either because the native
arraytype does not carry type information at compile time.
Meh, I expected arrays to know their element type. In that case I don't know how to properly manage this either.
What about checking on array access/allocation instead, at that point the generator should be able to determine whether the element type is a type parameter. https://github.com/HaxeFoundation/haxe/blob/72175301c3dbd3eaa70f3479e6e46cb620242eef/src/generators/genhl.ml#L2001-L2031
The example with trace(x) would still work, but actually accessing the array would give a compile time error instead of segfaulting.
Hmm. That wouldn't fix the var a:hl.NativeArray<Dynamic> = new hl.NativeArray<Int>(1); case though.
The HL code to manage different types of Arrays is quite tricky.
- There's "objects" Array (hl.types.ArrayObj) for all pointer types (including
Null<Int>) - There's "bytes" Array (hl.types.ArrayBytes) for basic types Int/Float/Single/UI16
- All of these inherit hl.types.ArrayAccess which also provides a dynamic API access
- Then there's hl.types.ArrayDyn which allows to wrap an underlying Array AND eventually recast it to the good "actual" type but only once (for instance when you access a JSON parsed Array as
Array<Int>) - And finally all these (including ArrayDyn) also implements an ArrayAccess API for extra features
So we shouldn't duplicate all of these for Vector, but it being an abstract with inline functions should work well ?
I agree it should work for normal use-cases. The problem is that currently assigning Vector<Int> to Vector<Dynamic> is just fine because HL's Vector is based on Array, and our type system doesn't care about this case. After this change it would instead segfault unceremoniously, which would be a terrible upgrading experience. That's why I'm looking into ways to make this fail nicer.
I'm quite willing to merge this now unless somebody objects. This is going to cause some friction but to be fair Vector should never have been based on Array in the first place.
I'm having 2 different errors in heaps when compiling shiro's project, could you please check before merge?
ERROR /heaps/h3d/impl/GlDriver.hx:599: characters 59-79
599 | gl.uniform4fv(s.globals, streamData(hl.Bytes.getArray(buf.globals.toData()), 0, s.shader.globalsSize * 16), 0, s.shader.globalsSize * 4);
| ^^^^^^^^^^^^^^^^^^^^
| haxe.ds._Vector.VectorData<hxd.impl.Float32> should be Array<Unknown<0>>
| For function argument 'a'
ERROR /heaps/h3d/impl/GlDriver.hx:608: characters 58-77
608 | gl.uniform4fv(s.params, streamData(hl.Bytes.getArray(buf.params.toData()), 0, s.shader.paramsSize * 16), 0, s.shader.paramsSize * 4);
| ^^^^^^^^^^^^^^^^^^^
| haxe.ds._Vector.VectorData<hxd.impl.Float32> should be Array<Unknown<0>>
| For function argument 'a'
ERROR /heaps/hxd/fmt/hmd/Library.hx:263: characters 43-63
263 | buf.vertexes = haxe.ds.Vector.fromData(vertexes.getNative());
| ^^^^^^^^^^^^^^^^^^^^
| hxd._FloatBuffer.InnerData should be haxe.ds._Vector.VectorData<Unknown<0>>
| For function argument 'data'
Edit: maybe it's a heaps problem?
Vector.toData returns the underlying type of Vector, which used to be Array but is now NativeArray. This has to be fixed in heaps, and also means that Float32Array is currently Array-based, which surely isn't ideal.
I don't really know how to deal with Vector.toData to hl.Bytes in heaps. Maybe we can add hl.Bytes.fromVectorData/fromNativeArray (same inner implementation as fromArray and $abytes)? but if we change api it will break heaps for haxe not in 5.0 nightly :/. If we use toArray, then it will recreate an Array from NativeArray et each uploadBuffer which does not seems to be a good idea either.
I also suggest put hl in the prealloc if of Vector.toArray
#if (neko || hl)
// prealloc good size
if (len > 0)
a[len - 1] = get(0);
Dealing with heaps is usually bad for my blood pressure but I can take a look if I have to...
And yes, good idea on the pre-alloc I suppose.
Well, I made some wrong assumptions here. I thought that Array would be based on NativeArray and NativeArray would be based on Bytes, but it's actually the case that Array is based on Bytes directly (for basic types). This makes NativeArray the odd one out because we can't easily go from it to Bytes, which is what's necessary for heaps.
This suggests to me that heaps actually wants to use Array instead of Vector, but I imagine that this is not an easy change to make. I really resent the fact that we have one target where Vector is just Array, so I'd still like to move forward with this PR, but I don't know how to make progress as long as heaps' Vector usage is in the way.
I don't really like the idea of sending back array_bytes to construct hl.Bytes from NativeArray (instead of hl.Bytes.getArray for basic type Array), but they are both just some memory area allocated with hl_gc_alloc_noptr(size) and behave probably the same.
For heaps I made a PR and tested on Shiro's project, seems ok for now.
Thank you! For me this is good now. I'll let you handle the merging so that you can synchronize with the heaps change.