flixel-docs
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Documentation for HaxeFlixel
Added line showing required include for FlxTilemap. I found that using vscode it didn't detect this dependency automatically so I had to manually add.
Following the TurnBasedRPG tutorial, part 7 references width and height arguments that aren't yet provided by the template code: [here](https://github.com/HaxeFlixel/flixel-docs/blame/master/documentation/01_tutorial/08-7-zoom-and-cameras.html.md#L9) It says to change the width and height, but for...
[Part 4 - "Sprites and Animation"](https://haxeflixel.com/documentation/sprites-and-animation/) contains a slight error in the code. In **step 3**, the code is supposed to "end with the player in their 'neutral' pose (legs...
Spent a couple days struggling to animate a sprite that had multiple animations on multiple rows of an image. This should be documented that HaxeFlixel calculates the full spritesheet, starting...
[Part 3 - "Groundwork" of the Tutorial](https://github.com/HaxeFlixel/flixel-docs/blob/master/documentation/01_tutorial/04-3-groundwork.html.md) Last steps, #6 and #7 While following the tutorial, I couldn't quite understand on **step 7** if I was supposed to put the...
see https://github.com/HaxeFlixel/flixel/issues/1773
Currently we only have flash there, would be nice to have the remaining targets as well (html5, cpp, neko, android, ios...)
Added instructions on how to manually add the HaxeFlixel template to HaxeDevelop/FlashDevelop.
https://user-images.githubusercontent.com/72770213/191868696-f7f7d818-78dc-43b1-959c-60f36387ab8e.mp4