Hawken King
Hawken King
@donmccurdy Most Oculus titles are set up to use the left stick as forward/backward and strafe, the right stick as rotate, a bit like 1st person gamepad controls albeit with...
I get this issue on Facebook SDKs 14 Unity 2021.3.16 LTS (iOS) Xcode 13.4.1 Cocoapods 1.11.3 MacOS 12.6 (SDK 15 & 16 tell me I don't have cocoapods installed and...
> I'm not sure this is from MSAA - since pixelate is a post-process, I believe everything is still rendered at full resolution, then averaged down to the low-res output....
> I don't think you understood my comment. The base anti-alias the renderer applies by default _is_ MSAA. I still believe what you're seeing is due to the pixelate function,...
edited the code sample to be more simple, the key issue is `autoCenter: Phaser.Scale.CENTER_BOTH` When used on iOS it creates a margin at the top. A fix is being applied...
> Thanks. Can you upload reproduce version? On what headsets/browsers have you tried it? (please fill the rest of the bugs template) Tested on Meta Quest, built in browser.
I had this same problem with BiRP Desert Sample, only when entering VR. In Unity and on the webpage it is fine.