Christopher Head

Results 86 comments of Christopher Head

Actually, dropping the `Response` object doesn’t help, because calling `Response::new` followed by `Response::parse` connects the `'b` and `'h` lifetimes together, so that the buffer must outlive the array of `Header`...

For me, the annoyance is less that a successful `Response::parse` locks up the buffer—fine, it zero-copies the headers, so obviously it has to do that—and more that a *failed* `Response::parse`...

The speeds need to be *exactly* the same. The only way I ever got it to work was to use two identical power sources (two waterwheels with flowing water touching...

@LeKripiY it’s not just Immersive Cables. I don’t have that and get the same crash. I do have Immersive Petroleum and BuildCraft though.

Certainly not an ideal option, but the previous version of II doesn’t have this bug, which is what I’ve stuck to until a proper fix arrives.

I realize the files are available elsewhere. However, since all the previous releases are here on GitHub, I assumed newer ones would be too, and therefore that watching the project...

Two and a bit years later… does it make sense to at least mention in the documentation that Forge Multipart is not supported in the latest version, rather than people...

> The only problem in my opinion with pullSignal is that it is blocking, and stops execution until an event occurs. Not if you pass it a timeout, which can...

You could also just make absolute directions not work at all. That would seem somewhat realistic, in the sense that, absent a magnetometer, a real computer has no idea which...

> Guidebook migh not really help here. Many consumers are also somewhat or totally dynamic, so just guessing will not really give a good result. The network tool is still...