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Bounding Box Trees

Open julialongtin opened this issue 4 years ago • 0 comments

Instead of having one bounding box, establish a tree of bounding boxes to more closely fit the object. get the renderer to consume this tree, rather than a simple box.

next: make the intermediate form generation system mark "boring regions" that are contained inside of primitives, and can be skipped.

next: make the intermediate form generation system have more optimized forms of the big function that applies within different bounding boxes.

julialongtin avatar Jun 05 '20 17:06 julialongtin