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Multiple quest paths via QuestModule

Open henderkes opened this issue 1 year ago • 2 comments

Calculated things don't appear to get cleared correctly, probably in GameWorldRenderer renderables cache. It's still drawing EotN lines even though I left the area

image

Another problem: Not all quests are drawn immediately. Need to manually cycle through all quests and give each a little time to calculate. Then they stay active.

When loading: image

After selecting The Last Hierophant and then switching back:

image

henderkes avatar Jul 29 '24 12:07 henderkes

Fixed most issues with it, except that not all quests immediately start drawing paths as the hooked UI messages aren't reliably called for mon-active quests.

henderkes avatar Aug 01 '24 11:08 henderkes

Disabled in debug because of the delay when calculating, 1cb1ff6f07b2a6cefad26184107c40abd8d3d348

3vcloud avatar Feb 15 '25 11:02 3vcloud