Multiple quest paths via QuestModule
Calculated things don't appear to get cleared correctly, probably in GameWorldRenderer renderables cache. It's still drawing EotN lines even though I left the area
Another problem: Not all quests are drawn immediately. Need to manually cycle through all quests and give each a little time to calculate. Then they stay active.
When loading:
After selecting The Last Hierophant and then switching back:
Fixed most issues with it, except that not all quests immediately start drawing paths as the hooked UI messages aren't reliably called for mon-active quests.
Disabled in debug because of the delay when calculating, 1cb1ff6f07b2a6cefad26184107c40abd8d3d348