Haruka

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IIRC we weren't considering any slashing methods; has anything changed since then?

Importing saves into Xbox is always a finicky process as the cloud save container binary format is not documented (I believe even in the NDA-gated Xbox developer documentation), and not...

Yeah, those documents only described how to use it, but not the internal file structure. I believe the container is called Connected Storage, and there is another tool called [gamesaveutil](https://learn.microsoft.com/en-us/gaming/gdk/_content/gc/system/overviews/game-save/game-saves-development-tools#managing-xgamesave-with-gamesaveutil-on-desktop)...

I probably will need to check if other newly added local model settings need to be updated as well.

it did install libffi-dev so actually not sure right now why it couldnt find the header. havent really tried to run on arm devices.

Should be fixed by #31. Thanks @pa-long !

Fix in the progress but it's currently blocked by another bug that affected database integrity. Might take a while to fix.

I didn't have time to play the game lately, but just to confirm, 1.7.36 game failed to load converted 1.7.33 save file? Does this happen with every save file?

Sounds like the container is somehow corrupted. Could you provide a sample of the corrupted container if possible? (it could contain your save file which could be recoverable by others)...