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[Bug] in dungeons, sometimes markers do not go away

Open scooterboo opened this issue 1 year ago • 1 comments

Describe the bug Low priority and visual only, but sometimes in dungeons the markers that tell you to go to the next door do not go away once you enter the door.

How to replicate: I'm seeing this in Crash Course, but I've seen it in plenty of dungeons.

Notes: Should be pretty easy to find the dungeon's group that's dedicated to markers and figure out what's going on here.

Which branch did you use? multi_proto Grasscutter version: 1.4.4-dev-59e2d2b4 Lua: LuaJ and to a lesser extent in JNLua

Screenshots image

scooterboo avatar Feb 09 '24 05:02 scooterboo

Check if https://github.com/Anime-Game-Servers/AnimeGamesLua/pull/33 fixed this. My PR notes in https://github.com/Grasscutters/Grasscutter/pull/2348 say that dungeon markers are sometimes CYLINDER region type.

scooterboo avatar Sep 25 '24 14:09 scooterboo