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Updates not based on hidden refactoring

Open mjolsic opened this issue 2 years ago • 0 comments

Know Issues:

  • Scene weather is only workaround fix, area like Lupi Boreas and DragonSpine don't have weather set yet
  • Weather doesn't show in subscenes.
  • Dungeon exit teleportation might not going to the right place sometimes
  • Teleportation doesn't bring trial avatar along, it will either remove or replace trial avatar
  • Elemental and Burst skill doesn't work after ExecChangeAvatarElemet, but not sure if that only happens on my end
  • Seems like it will still trigger the quest even if player's level dont match (condition not appearing in questData but in client ie. Monstadt Prologue Act 2-1)
  • Quest Prologue end not showing properly
  • Quest item 100172 and 100173 is not in the chest
  • Monument not spawning directly/instantly
  • Some triggers in dungeon is not working, might have been fixed in Backport branch already
  • Monster in dungeon won't die if drop off

Fixed issues:

  • Filled in more information of PlayerEnterSceneNotify so that the teleport cutscenes are now more complete
  • Teleportation with rotation, so that player view dont get messed up
  • Delayed teleportation of exiting dungeon
  • Added Scene Tag support
  • Added Map Area support
  • Added City Level Up support, however action associated (like increasing stamina) don't work
  • Moved startDungeon() to PostEnterSceneReq, otherwise it will break addTrialAvatar()
  • Filled most of the QuestAcceptCond, it can now accept most of the quest except for daily tasks
  • Filled some of Quest Content and Quest Exec
  • Show Avatar card when receiving Kaeya and Lisa
  • Fixed mistake in ServerTask to be able to delay more than one sec

mjolsic avatar Jan 01 '23 06:01 mjolsic