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Bubble scaling is not working
Both Player and NPC scaling don't appear to be doing anything. I thought that they would change the size of the bubbles but nothing is changing even when putting big numbers in there.
I'll add some debugging and push an update to assist with this, as I cannot reproduce it on my end.
Added debugging to assist with this.
If you turn on Debug Logging
in the bubble options, you should now see lines such as:
In the dalamud.log file. (Either the raw text file or by using
/xldev
and using the in-game log:
This will tell me if it's setting it correctly.
(For version 2.1.0.0, coming very soon)
Here's what my debug logging says, colors and stuff work fine for the most part, but not on NPC bubbles, but scaling works on neither. (bubbles are only square bc of Material UI, but even with it removed the issue still persists)
My debug info, looks similar to StarScythe's
Hrmmmmmmm.
I don't know why it's not working, all signs point to it should be doing it. I'll have to add in further debug info to track it down.
I've located the cause.
If you currently have your UI set to 100%
The scaling does not work!
I'm investigating why this does this, and when I figure it out, I'll push out a fix. For now, if you want to scale your bubbles, you can set it to anything except 100% and the magic happens (and you'll have to individually re-set the rest of your UI...)
Yup, can confirm it works with that setting.
though I think i'll pass on remaking my entire hud lol
Hope we can get the fix with 6.2. Also not really want to redo my Hud for the scaling to work. :)
Any updates on this issue?
Yeah would be nice if this would be fixed because on 1440, turning the scaling up is way too big and I don't wanna have to reshrink everything to like 60% on high res mode just to make the bubbles readable.