ArcCW
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Add support for ragdoll charms
It would be very useful to have a new type of charm, att.CharmRagdoll
. This would allow for more dynamic charms.
For example, you could the breen player model (models/player/breen.mdl
), and instead of T-Posing it would have ragdoll physics.
I dont know if this would even work, but but it would be amazing.