Blending animations to fire while using ads_idle sequence
Basically whenever I shoot with my weapon the ads_idle and the fire animation should blend so that it fires while aiming, I could not manage to make it work in this way, the reason why I ads using an animation insted via lua is because on Blender it's easier to align the weapon and it give more precision, but at the same time while ARC-9 offers the possibility to use sequences for ads_in, ads_idle, ads_out I couldn't figure out how to shoot while ads_idle is playing so they blend togheter.
Showcase: https://youtu.be/YRU89P7OY0c
Source viewmodels can't play 2 animations at the same time, in your case it plays ads_in then plays regular fire because you don't have ads variant of fire animation
You either have to make ads varition of every animation, either do some qc poseparameter magic either not do this bullshit at all
Getting right ironsights position for lua takes like 1 minute maximum, just play with numbers until ironsight will aligned, use arc9_dev_crosshair 1 for crosshair in center, it's way easier than remaking all animations lol
If I make an "ads_shoot" animation how do I tell to ARC-9 to use it only while shooting? Is it possible? Personally I don't find hard to use Blender for that. The reason I am opting for this is because I can't get why my model is always slightly off aim, so I wanted to fix that by adjusting it on Blender
Should be named fire_iron You would still have some problems with holstering or reloading while in ads so adjusting lua ironsights would still be a better option