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Develop a parallel alternative for the slob allocator

Open HanetakaChou opened this issue 3 years ago • 0 comments

Now the "gfx_connection_create_texture" consist of two stages. The first stage is serial due to the limit of the slob allocator. If we develop a parallel alternative, the streaming would be more efficient.

HanetakaChou avatar Aug 05 '21 19:08 HanetakaChou