Alessandro Gatti
Alessandro Gatti
What sort of menus do we want for the first version? I think we need at least: - Title screen - Main menu (start race etc) - Player selection (how...
We need sprite atlasing for the UI and other things. This includes: ## texpacker A tool (in Go) to take an arbitrary number of input images (format can be limited...
As of 2017/12/05: ### Behaviours - [x] Hovercraft.h ### Components - [x] Camera.h - [x] Light.h - [x] MeshCollider.h - [x] Renderable.h - [x] Rigidbody.h - [x] Sprite.h - [x]...
Currently the only supported method of controlling the hovercraft is via the gamecube controller, even on Wii. We should support using the Wiimote on the Wii version since that's the...
This will allow us to keep original models as closest as possible to the project files without having to do things such as merging before exporting to .obj
This makes performance a bit better at the cost of some space (shouldn't be TOO bad I hope).
The following page: ```html ``` crashes the web renderer with this: ``` VERIFICATION FAILED: m_has_value at /mnt/c/projects/ladybird/AK/Optional.h:213 /mnt/c/projects/ladybird/Build/ladybird/libexec/../lib/liblagom-ak.so.0(ak_verification_failed+0xef) [0x7fded41c535f] /mnt/c/projects/ladybird/Build/ladybird/libexec/../lib/liblagom-web.so.0(+0x9a993a) [0x7fded824593a] /mnt/c/projects/ladybird/Build/ladybird/libexec/../lib/liblagom-web.so.0 Web::Layout::FormattingContext::layout_absolutely_positioned_element(Web::Layout::Box const&, Web::Layout::AvailableSpace const&) 0x23e) [0x7fded824132e] /mnt/c/projects/ladybird/Build/ladybird/libexec/../lib/liblagom-web.so.0 Web::Layout::BlockFormattingContext::parent_context_did_dimension_child_root_box()...
### What happened? When sharing a page with "Everyone who has the link" and viewing it from logged out, the browser is constantly hammering 5 requests every 5 seconds, including...
My Fortune 500 company depends on this vital piece of software for our day to day business and we just noticed the last commit is 5 years ago, we therefore...