FEMultiPlayer-V2
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[Visual] Phantom names extend past name window during encounters
Issue type: problem
Description:
As it stands, Phantom names with numbers already dig into the border of the name window (as shown in the first picture) during encounters. If that number becomes a double digit, it'll break through the name window altogether (as shown in the last two pictures).
Examples:
It seems like we might stand to move names to the left a bit anyways. We should also try the "Phantom [letter]" thing, and just assign them an identity/owner directly.