Godot-Barebone-RPG
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A simple turn based RPG project structure
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https://github.com/Hairic95/Godot-Barebone-RPG/blob/62584179a14789daa44af73223730cbbc6760a00/src/entities/Player.gd#L24 This line makes no sense because if "action" answers "true" to "has_max_uses()" but "current_uses" equals "0", "else" is called and accordingly "action" is added to the "possible_actions". Instead, the...