Game crashing after selecting the resolution.
in a very low end device(GPU based)(or a windows emulator that you can run .exe files in) the game crashes after you select any resolution, you can get a few frames of the game running if you use 2 cores(on a 4 core CPU), if settings for quality decrease(Reflections, Shadows and Dynamic Lightning toggles) could get you a few more frames in to the game but it would crash instantly, probably LLVMpipe(Software) renderer could run the game at a miserable 2 fps since virGl(virtual OpenGL ES) is not very good for compatibility, so adding LLVMpipe(software) renderer support for the fix could actually work since every program I tried in an emulator, it ran much much better and even just managed to run programs that virGL renderer couldnt.
Just to let you know, this repo isn't being updated anymore. The Community Edition (with many fixes and upgrades) is here: https://github.com/WAUthethird/Marble-Marcher-Community-Edition