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replace WinAudio with sfml SoundStream

Open nivkner opened this issue 3 years ago • 3 comments

since the program already depends on sfml, it can use its audio instead of implementing one from scratch.

the program was tested on linux, where the expected sounds were produced. since all code in the PR is cross-platform, hopefully this doesn't affect windows.

the changes to the build system were made manually, let me know if i missed something.

nivkner avatar Mar 04 '21 14:03 nivkner

How do you compile this on linux ?

splatpope avatar Mar 27 '21 00:03 splatpope

@splatpope: @nivkner already answered here

BachoSeven avatar Mar 27 '21 00:03 BachoSeven

@splatpope: @nivkner already answered here

duh, thought this was using the vs build system for some reason

guess I'll use this sound implementation for my fork until I manage to get gamma working (I intend to make a PR with a cmake build system and major code refactoring, but I want to at least have the same features as the original before proposing a merge, so this is welcome)

splatpope avatar Mar 27 '21 03:03 splatpope