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How to get the position of end-effector using bvh file and opengl

Open Vincy-Ying opened this issue 4 years ago • 0 comments

Hello, I have some problems about this project. We only have the x-y-z position of the root from bvh file, but if we want to have the x-y-z position of each joint by coordinate transformation, can we get it in your project using bvh file and opengl ? Looking forward to your reply !

Vincy-Ying avatar Oct 03 '20 07:10 Vincy-Ying