FastBezier
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does not compile in Visual Studio 2015
1>D:\work\Tools\FastBezier-master\Program.cs(32,63,32,64): error CS1002: ; expected 1>D:\work\Tools\FastBezier-master\Program.cs(32,65,32,67): error CS1519: Invalid token '&&' in class, struct, or interface member declaration 1>D:\work\Tools\FastBezier-master\Program.cs(32,72,32,74): error CS1519: Invalid token '==' in class, struct, or interface member declaration 1>D:\work\Tools\FastBezier-master\Program.cs(32,77,32,79): error CS1519: Invalid token '&&' in class, struct, or interface member declaration 1>D:\work\Tools\FastBezier-master\Program.cs(32,84,32,86): error CS1519: Invalid token '==' in class, struct, or interface member declaration 1>D:\work\Tools\FastBezier-master\Program.cs(32,89,32,91): error CS1519: Invalid token '&&' in class, struct, or interface member declaration 1>D:\work\Tools\FastBezier-master\Program.cs(32,96,32,98): error CS1519: Invalid token '==' in class, struct, or interface member declaration 1>D:\work\Tools\FastBezier-master\Program.cs(32,100,32,101): error CS1519: Invalid token ';' in class, struct, or interface member declaration
change code : => public override bool Equals(object obj) => obj is V3D v && v.X == X && v.Y == Y && v.Z == Z; public override bool Equals(object obj) => obj is V3D && ((V3D)obj).X == X && ((V3D)obj).Y == Y && ((V3D)obj).Z == Z;