CraftsMan3D icon indicating copy to clipboard operation
CraftsMan3D copied to clipboard

Implementation of the Normal-based Geometry Refinement, especially the Training-free Cross-view Attention?

Open Tuich opened this issue 1 year ago • 3 comments

Thank you for your Great work! I am impressed by the fine detail of your work! I am confused about the Implementation of Training-free Cross-view Attention, which you didn't mention much in the paper. So how does the controlnet part use the multi-view feature? Will this part be released?

Thank you very much!!!

Tuich avatar Sep 13 '24 10:09 Tuich

Same question during reading this part, how to implement it in a training-free manner? Is it using mv-dream's multi-view block to replace the original 2d attention block in controlnet ? This way seems necessary to retrain.

Learningm avatar Sep 20 '24 02:09 Learningm

Same question during reading this part, how to implement it in a training-free manner? Is it using mv-dream's multi-view block to replace the original 2d attention block in controlnet ? This way seems necessary to retrain.

do you mean to generate detailed normal maps from all the views in a roll?

Tuich avatar Sep 25 '24 07:09 Tuich

@Tuich Not quite sure, it seems replacing the multi-view block is not enough, since we need to keep the latent space embedding from controlnet same as origin.

Learningm avatar Sep 25 '24 07:09 Learningm