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LÖVE Helper Utilities for Massive Progression

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When changing the graphical scale of the game, the camera will still use the default LÖVE scale. It ends up out of proportion. For example, when following a character, the...

A visibility function to get the polygon of visible area from a list of segments (walls). There are three new functions in vector.lua used by visibility function: `intersection`, `alignment` and...

Just porting this over: https://github.com/vrld/hump/pull/125

Hey, thanks for maintaining this library. I am writing a visibility function and its requires (alignment and intersection functions). What game development utilities this repository accepts ? Is it better...

im new to using this library and i keep getting this error that in the attach() it love.graphics.translate(-self.x,-self.y) and it says that x is a nil value. how can i...