Ugly-as-Sin
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Enhancement modules for Hideous Destructor
A few late-night thoughts and ideas. This is still a work-in-progress and subject to change. - Leave the stock medikit alone obviously. Still works great as an auto-healer. - **Replace...
Allow changing or defining multiple sprites (closed, open, spoiled, etc).
Reported by Icarus on Discord  https://github.com/caligari87/Ugly-as-Sin/blob/e797a0ea84c122b4d95980dcfc20e8eefc2d1b9c/ammopouch/module/ammopouch_bulk.zsc#L33-L38 Likely has something to do with HD's auto-dropping of weapons when doing certain actions. Could just add a nullcheck but then I'm pretty...
**Kegan** [[link](https://discord.com/channels/425899670800433153/462331550768431104/970252413879590952)] > I stumbled across an odd bug with the flares in UaS. I exited the level while I still had a flare lit, and then on the next...
To see it in action, you'll need peppergrinder's slugs and at least 1 other ammotype. Add the slugs to the pouch, then add/remove the other ammo and drop the ammopouch....
Supersedes and closes #122 Some brief notes on food prep mechanics so I don't forget when I get back around to this (hopefully soonish). Note this will encompass *any* prep...
List of tweaks and adjustments for the trauma kit and wound stabilization. - [ ] Add infection mechanics: - [x] Infection slowly accrues invisibly when healing checks fail. - [...
When the blue shade under the hud appears it will remove the night vision effect rendering it useless to use in the dark
I've always wanted to do something like this, even have a bunch of aborted QB64 code for it with call-signs and whatnot. Ideas: - Marines can ask for or broadcast...