HB-Stratos
HB-Stratos
I've done a good bit more research here. I've figured out the following: The train track placement UI loads the max track placement length here: https://github.com/Fabricators-of-Create/Create/blob/mc1.18/fabric/dev/src/main/java/com/simibubi/create/content/trains/track/TrackPlacement.java#L111 which then goes down...
I have now tested this in 1.20.1 with create 5.1d sodium fork, the issue still occurs exactly as it did in 1.19.2. You change the settings on the client, it...
Testing in 1.20.1 I have found some interesting things in the log. The full log is here: [trzrFfK.txt](https://github.com/PaperMC/Velocity/files/14186693/trzrFfK.txt) This seems to confirm to me that information is not arriving at...
I wonder if this could be fixed temporarily on the side of forge config porting lib. Until then or 1.21 create mod, I guess I'll have to live with patching...
I've updated the issue over on velocity. I'm finding a bunch of "incorrect key.xxx was corrected from null to its default" errors in my client log, which seems to confirm...
4drian3d analyzed the issue on velocity side and found some things you can see here: https://github.com/PaperMC/Velocity/issues/1191#issuecomment-1962781383 Do you think this is something that could be fixed on forge config lib...
Well that was fast! Disabling hotbar buffering indeed fixed the issue. Thank you!
Did you actually mean Train Tracks, or were you also referring to bogies? I am not getting too much lag from train tracks, but disassembled bogies can kill my game.
> While this is valid issue, there is not much that I can do. The Head In the Clouds mod simply sets the weather to sunny when above the clouds....
> Guys, have I already fixed this issue? I haven't tested recently, but seeing as there are no commits mentioning it since the API was added to HeadInTheClouds, this feature...