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Frame drop issues in simulation experiments with DReyeVR

Open Victorrsl opened this issue 2 months ago β€’ 0 comments

In simulations, especially when you add more agents, the fixed 20‑frame sync mode can drop the real frame rate down to about 10 fps. That means the sim time falls behind the system clock, as you can see in the figure below.

Image

If you have encountered a similar issue, or have some thoughts or practical experience in addressing it, I would greatly appreciate your guidance.

Victorrsl avatar Nov 14 '25 12:11 Victorrsl