DReyeVR
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Frame drop issues in simulation experiments with DReyeVR
In simulations, especially when you add more agents, the fixed 20βframe sync mode can drop the real frame rate down to about 10 fps. That means the sim time falls behind the system clock, as you can see in the figure below.
If you have encountered a similar issue, or have some thoughts or practical experience in addressing it, I would greatly appreciate your guidance.