moul-assets
moul-assets copied to clipboard
Neighborhood02/Kirel Update
All the fixes introduced so far:
Version 1: Fixes:
- Move Guild decorations to new PRP (krelGuildDeco)
- Fix mirrored GZ GPS
- Fix mirrored islands in lake
- Remove backwards and unnecessary stone in upper balcony
- Minor texture UV fix to archway with GoW deco
Enhancements:
- Reactivate Private Room and Classroom doors
Version 2: Fixes:
- Reactivate "Incidental" on all kickable sounds
- Fix Nexus Book mesh's Linking panel
- Adjust imager layers so text actually displays
- Adjust collision and seek points on one set of Book room doors
- Adjust rotation of other door's interior OneShot
- Remove currently-non-functional FunkRamp from yellow lamp flares
- Adjustments to the lighting on the private room doors
- Fix lighting outside one set of Book room doors so it's not as jarring
- Fix collision in same location at floor transition to avoid toe-stubbing
- Make parts of the classroom floor fully opaque
- Adjust UV mapping of stars on classroom ceiling
- Fix OneShot of private room 01
- Flip Barricade collider faces to keep kickables out, not trap them in
- Adjust VCol lighting at top of flight of stairs near auditorium to make sense
- Bring light garden water level down a bit
- Fix cracks flickering in private rooms
- Add kickable collider next to Greeters table
- Redo skydome UV mapping to remove streaks
- Adjust diffuse on walls near game room to ungreen them
Version 3: Fixes:
- Adjust blending of the Maintainer's info leaflet to see it when cursor is over avatar
- Make table lantern lamps real-time to properly light certain things
- Adjust some lamps to actually cast light onto the avatar
- Remove VisRegion set on classroom door to avoid it vanishing
- Fix lighting on inside of private room 3's doors
- Make guild banners double-sided
- Adjust diffuse of folding chair cushion material to make them less dark
- Fix railing pattern on balcony
- Fix UV mapping in Book room door grooves/traps
- Adjust the Bahro boat animation (SDL state is wired and should be working)
- Rotate another texture UV map at game room door
- Rotate texture in alcove with GoW deco
- Move lingering deco objects to proper page
- Fix lighting for some windows on the waterline that are full white
- Adjust diffuse color for private room doors to make them darker
- Fix coffee mug material
- Fix balloon strings to be lighter
- Turn off low res version of water to remove "ice layer"
Version 4: Fixes:
- Adjust diffuse of folding chair cushion material to make them less dark
- Fix conflicting textures with railing and flares
- Make the yellowish lamp flares a bit more transparent
- Fix paper lanterns' lighting
- Remove animation from bottom sections of private doors 2 and 4 for proper lighting
- Take another crack at the private room cracks meshes and shrink them away from the walls just a bit
- More adjustments to railing decoration passindex
- Properly light private room track lighting on floors, walls and ceilings.
- Animate ticker carousel texture to match rotating text
- Move aforementioned carousel to GuildDeco PRP
- More light to the grey GoW baloons
- Fix slight UV mapping weirdness on pillar outside of auditorium
- Raise collision on pillars outside auditorium (was unable to recreate camera weirdness in Destiny)
- Fix passindex of railing pattern at water level
- Fix UV mapping in private room entryway
- Get rid of some full bright vertex lighting in private rooms
- Deactivate FunkRamp from waterline lamp flares
- Add kickable blocker next to GoW table
Version 5: Fixes:
- Adjust cone UV mapping
- Finally fix railing decoration
- Put black shapes around classroom and private room to prevent seams and avatar transparency issues
- Add large lamp for paper lamps for paper pagodas near GoMe and GoMa tables
- Reverse kickable blocker near GoW table
- Fix shadowing in private room by using both lightmap texture and VCol
- Use old lightmap texture from CC Kirel in classroom to remove dark corner
- Fix more classroom door/VisRegion madness
Version 6: Fixes:
- Remove all VisRegion controls from classroom door and hope for the best
- Adjust UV mapping for D'ni numbers in classroom.
- Update Nexus Book Linking panel
- Fix blending of water bottles
- Remove "Seed" (egg) sculpture emissiveness
- Also remove emissiveness from streamers
- Adjust collision so as not to pass through Book room doors
- Rotate UV mapping of some windows to match the majority
- Remove lightmapped shadow of the one desk ** Add new shadow meshes for existing three desks so they can be moved if desired
- Light Eddie and the cones in real-time
- Rebuild missing faces on classroom/private room overhand above stairs to light garden
- Adjust the islands out on the water to face properly
- Fix look and path of creature in water
- Turn off light garden's real time shadowing for performance
Enhancements:
- Add new RT lamp in auditorium to brighten it up.
- Make metal globes on "speakers"(?) slightly emissive to explain new light
- Add water meshes and sfx to fountain set to SDL (nb01FountainWaterVis)
- Add spotlight lamps for the fountain spotlights to properly light the avatar
- First try at brightening the classroom
- Add AGM banners by Keith "Tweek" Lord
- Bring EDDIE to the party!
Version 7: Fixes:
- Brighten private room entry door
- Fix GoC shirt blending
- Fix UV mapping of classroom "roundalls"