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Neighborhood02/Kirel Update

Open DoobesURU opened this issue 1 year ago • 0 comments

All the fixes introduced so far:

Version 1: Fixes:

  • Move Guild decorations to new PRP (krelGuildDeco)
  • Fix mirrored GZ GPS
  • Fix mirrored islands in lake
  • Remove backwards and unnecessary stone in upper balcony
  • Minor texture UV fix to archway with GoW deco

Enhancements:

  • Reactivate Private Room and Classroom doors

Version 2: Fixes:

  • Reactivate "Incidental" on all kickable sounds
  • Fix Nexus Book mesh's Linking panel
  • Adjust imager layers so text actually displays
  • Adjust collision and seek points on one set of Book room doors
  • Adjust rotation of other door's interior OneShot
  • Remove currently-non-functional FunkRamp from yellow lamp flares
  • Adjustments to the lighting on the private room doors
  • Fix lighting outside one set of Book room doors so it's not as jarring
  • Fix collision in same location at floor transition to avoid toe-stubbing
  • Make parts of the classroom floor fully opaque
  • Adjust UV mapping of stars on classroom ceiling
  • Fix OneShot of private room 01
  • Flip Barricade collider faces to keep kickables out, not trap them in
  • Adjust VCol lighting at top of flight of stairs near auditorium to make sense
  • Bring light garden water level down a bit
  • Fix cracks flickering in private rooms
  • Add kickable collider next to Greeters table
  • Redo skydome UV mapping to remove streaks
  • Adjust diffuse on walls near game room to ungreen them

Version 3: Fixes:

  • Adjust blending of the Maintainer's info leaflet to see it when cursor is over avatar
  • Make table lantern lamps real-time to properly light certain things
  • Adjust some lamps to actually cast light onto the avatar
  • Remove VisRegion set on classroom door to avoid it vanishing
  • Fix lighting on inside of private room 3's doors
  • Make guild banners double-sided
  • Adjust diffuse of folding chair cushion material to make them less dark
  • Fix railing pattern on balcony
  • Fix UV mapping in Book room door grooves/traps
  • Adjust the Bahro boat animation (SDL state is wired and should be working)
  • Rotate another texture UV map at game room door
  • Rotate texture in alcove with GoW deco
  • Move lingering deco objects to proper page
  • Fix lighting for some windows on the waterline that are full white
  • Adjust diffuse color for private room doors to make them darker
  • Fix coffee mug material
  • Fix balloon strings to be lighter
  • Turn off low res version of water to remove "ice layer"

Version 4: Fixes:

  • Adjust diffuse of folding chair cushion material to make them less dark
  • Fix conflicting textures with railing and flares
  • Make the yellowish lamp flares a bit more transparent
  • Fix paper lanterns' lighting
  • Remove animation from bottom sections of private doors 2 and 4 for proper lighting
  • Take another crack at the private room cracks meshes and shrink them away from the walls just a bit
  • More adjustments to railing decoration passindex
  • Properly light private room track lighting on floors, walls and ceilings.
  • Animate ticker carousel texture to match rotating text
  • Move aforementioned carousel to GuildDeco PRP
  • More light to the grey GoW baloons
  • Fix slight UV mapping weirdness on pillar outside of auditorium
  • Raise collision on pillars outside auditorium (was unable to recreate camera weirdness in Destiny)
  • Fix passindex of railing pattern at water level
  • Fix UV mapping in private room entryway
  • Get rid of some full bright vertex lighting in private rooms
  • Deactivate FunkRamp from waterline lamp flares
  • Add kickable blocker next to GoW table

Version 5: Fixes:

  • Adjust cone UV mapping
  • Finally fix railing decoration
  • Put black shapes around classroom and private room to prevent seams and avatar transparency issues
  • Add large lamp for paper lamps for paper pagodas near GoMe and GoMa tables
  • Reverse kickable blocker near GoW table
  • Fix shadowing in private room by using both lightmap texture and VCol
  • Use old lightmap texture from CC Kirel in classroom to remove dark corner
  • Fix more classroom door/VisRegion madness

Version 6: Fixes:

  • Remove all VisRegion controls from classroom door and hope for the best
  • Adjust UV mapping for D'ni numbers in classroom.
  • Update Nexus Book Linking panel
  • Fix blending of water bottles
  • Remove "Seed" (egg) sculpture emissiveness
  • Also remove emissiveness from streamers
  • Adjust collision so as not to pass through Book room doors
  • Rotate UV mapping of some windows to match the majority
  • Remove lightmapped shadow of the one desk ** Add new shadow meshes for existing three desks so they can be moved if desired
  • Light Eddie and the cones in real-time
  • Rebuild missing faces on classroom/private room overhand above stairs to light garden
  • Adjust the islands out on the water to face properly
  • Fix look and path of creature in water
  • Turn off light garden's real time shadowing for performance

Enhancements:

  • Add new RT lamp in auditorium to brighten it up.
  • Make metal globes on "speakers"(?) slightly emissive to explain new light
  • Add water meshes and sfx to fountain set to SDL (nb01FountainWaterVis)
  • Add spotlight lamps for the fountain spotlights to properly light the avatar
  • First try at brightening the classroom
  • Add AGM banners by Keith "Tweek" Lord
  • Bring EDDIE to the party!

Version 7: Fixes:

  • Brighten private room entry door
  • Fix GoC shirt blending
  • Fix UV mapping of classroom "roundalls"

DoobesURU avatar Feb 09 '24 12:02 DoobesURU