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Ported to Godot 4
Creating this (draft) PR mostly for visibility for now – it's too early for Godot 4 anyway – but just in case anyone wants to try the addon with Godot 4, which is working fine for me now (mostly). An extra branch for Godot 4 might be useful once we're closer to Beta.
Few changes and notes:
- I know it's mentioned in another issue, but please add a license!🙂
- Automatic conversion mangled a few margins, so I reset sizes (at least for now).
- I slightly darkened the window background for visibility (haven't tried with Godot 3.x, but it was just blurred for me).
- Color tracker doesn't work for me (it refers
$Label, yet there's none?). - Textual values are now right aligned (feels better, at least in my use cases).
With Godot 4 firmly out, is there any chance of this port being completed and a Godot 4 version of this addon being released? Great work!
Fun Fact: I completely forgot about this PR, since I had to delay the project I wanted to use this in. No promises yet.
There is actually a godot-4 branch already. Haven't tested it yet, but it also ported the plugin to godot 4. Sadly it is not in the AssetLib for Godot 4, but cloning it should work.
I created a Godot 3 branch and merged the Godot 4 branch into main. I did this conversion a while ago and haven't done any rigorous testing so please let me know if anyone finds any issues