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Ported to Godot 4

Open MarioLiebisch opened this issue 3 years ago • 4 comments

Creating this (draft) PR mostly for visibility for now – it's too early for Godot 4 anyway – but just in case anyone wants to try the addon with Godot 4, which is working fine for me now (mostly). An extra branch for Godot 4 might be useful once we're closer to Beta.

Few changes and notes:

  • I know it's mentioned in another issue, but please add a license!🙂
  • Automatic conversion mangled a few margins, so I reset sizes (at least for now).
  • I slightly darkened the window background for visibility (haven't tried with Godot 3.x, but it was just blurred for me).
  • Color tracker doesn't work for me (it refers $Label, yet there's none?).
  • Textual values are now right aligned (feels better, at least in my use cases).

MarioLiebisch avatar Feb 12 '22 13:02 MarioLiebisch

With Godot 4 firmly out, is there any chance of this port being completed and a Godot 4 version of this addon being released? Great work!

zolrath avatar Oct 09 '23 03:10 zolrath

Fun Fact: I completely forgot about this PR, since I had to delay the project I wanted to use this in. No promises yet.

MarioLiebisch avatar Oct 09 '23 04:10 MarioLiebisch

There is actually a godot-4 branch already. Haven't tested it yet, but it also ported the plugin to godot 4. Sadly it is not in the AssetLib for Godot 4, but cloning it should work.

moritz-junge avatar Dec 02 '23 09:12 moritz-junge

I created a Godot 3 branch and merged the Godot 4 branch into main. I did this conversion a while ago and haven't done any rigorous testing so please let me know if anyone finds any issues

GuyUnger avatar Dec 02 '23 21:12 GuyUnger