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The rot6d of output

Open yw0208 opened this issue 1 year ago • 1 comments

Thanks for your great work. I am trying to recover SMPL mesh directly from the output. The output is a 263-length vector including 21 6D joint rotations. But when I tried to recover SMPL mesh from these rotations (not rotations got from positions as official codes do), I found the recovered mesh is weird. Do you konw how this happend? How should I use the output 6D rotation correctly? image

yw0208 avatar Jan 12 '24 12:01 yw0208

Haha that's perfect! I think they just have different rest poses. Please check out https://github.com/EricGuo5513/HumanML3D

GuyTevet avatar May 07 '24 08:05 GuyTevet