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Add ways to dynamically mirror structures of entities in `bs.link`
Suggested by @theogiraudet
This module will essentially rely on the bs.link module. It will encapsulate the offsets and hide conversion between axis (on x, y and z) rotation and natural Minecraft rotation (phi and theta)
This function will contain first these two functions:
bs.mecanic:define_pivot_atawhich will link an entity to a point in space instead of linking it to an entitybs.mecanic:rotate_[x,y,z]which allow to rotate the structure from the pivot point