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Add ways to dynamically mirror structures of entities in `bs.link`

Open VForiel opened this issue 2 years ago • 0 comments

Suggested by @theogiraudet

This module will essentially rely on the bs.link module. It will encapsulate the offsets and hide conversion between axis (on x, y and z) rotation and natural Minecraft rotation (phi and theta)

This function will contain first these two functions:

  • bs.mecanic:define_pivot_ata which will link an entity to a point in space instead of linking it to an entity
  • bs.mecanic:rotate_[x,y,z] which allow to rotate the structure from the pivot point

VForiel avatar Feb 28 '23 16:02 VForiel