hlbc
hlbc copied to clipboard
(Feature request) Bulk decompilation
Some sort of feature to decompile everything in a bytecode file back out to its original filenames (that is, if debug information is embedded in the bytecode) would be greatly appreciated for modding projects - as in this project's current state, it can't really be used to modify a game's code, only poke around it a bit. In a similar vain, I would also love to see a tool in the GUI that allows partial code changes to be made in the decompiler pane without having to fully decompile and recompile the entire game - as sometimes, functions cannot be decompiled to begin with (especially switch statements!) and have to be reversed by hand.