Anton Simakov
Anton Simakov
try this ```patch diff --git a/src/npctalk.cpp b/src/npctalk.cpp index a04b7ebec9..6bb407b1c2 100644 --- a/src/npctalk.cpp +++ b/src/npctalk.cpp @@ -5290,23 +5290,23 @@ talk_effect_fun_t::func f_set_item_category_spawn_rates( const JsonObject &jo, std::string_view member, const std::string_view ) { if(...
Sure, go for it
Yeah looks great for me
@tenehea because 74139 that introduced the issue was merged after 0.H diverge, it never was in release candidate in the first place
So what, to fix it, all that is needed is to add cooldown to all grabbing attacks?
what exactly should be fixed then?
If what, i think Kevin told that it is pretty much desired for zeds to try to grab you as often as possible  https://discord.com/channels/598523535169945603/598523535169945607/1291521408890834954
...i realised point raised by Kevin is not related to this bug, my bad
Is there any issue written about moving away from hardcoded monattacks? Because i don't think we would be able to get rid of them completely, some are simply impossible to...