Anton Simakov

Results 161 comments of Anton Simakov

try this ```patch diff --git a/src/npctalk.cpp b/src/npctalk.cpp index a04b7ebec9..6bb407b1c2 100644 --- a/src/npctalk.cpp +++ b/src/npctalk.cpp @@ -5290,23 +5290,23 @@ talk_effect_fun_t::func f_set_item_category_spawn_rates( const JsonObject &jo, std::string_view member, const std::string_view ) { if(...

Sure, go for it

@tenehea because 74139 that introduced the issue was merged after 0.H diverge, it never was in release candidate in the first place

So what, to fix it, all that is needed is to add cooldown to all grabbing attacks?

If what, i think Kevin told that it is pretty much desired for zeds to try to grab you as often as possible ![IMG_20241015_110504](https://github.com/user-attachments/assets/12020c1f-3703-414f-8f15-360f704442d7) https://discord.com/channels/598523535169945603/598523535169945607/1291521408890834954

...i realised point raised by Kevin is not related to this bug, my bad

Is there any issue written about moving away from hardcoded monattacks? Because i don't think we would be able to get rid of them completely, some are simply impossible to...