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error message and shader purple problem

Open AkilarLiao opened this issue 5 years ago • 1 comments

Shader error in 'SRP/DebugCubemapArray': TextureCubeArray textures aren't supported on this target at Assets/Shaders/SRPInclude.hlsl(54) (on d3d11)

Compiling Fragment program Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR

Assertion failed on expression: '0 == m_CurrentBuiltInBindMask' UnityEngine.Rendering.ScriptableRenderContext:Submit() SRPipeline:RenderScene(ScriptableRenderContext, Camera) (at Assets/Scripts/SRPAsset.cs:676) SRPipeline:Render(ScriptableRenderContext, Camera[]) (at Assets/Scripts/SRPAsset.cs:132)

AkilarLiao avatar Dec 20 '19 06:12 AkilarLiao

Tex2DArray needs shader model 5 on dx11. I'll post the update later

GuardHei avatar Dec 25 '19 12:12 GuardHei