SRP
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error message and shader purple problem
Shader error in 'SRP/DebugCubemapArray': TextureCubeArray textures aren't supported on this target at Assets/Shaders/SRPInclude.hlsl(54) (on d3d11)
Compiling Fragment program Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Assertion failed on expression: '0 == m_CurrentBuiltInBindMask' UnityEngine.Rendering.ScriptableRenderContext:Submit() SRPipeline:RenderScene(ScriptableRenderContext, Camera) (at Assets/Scripts/SRPAsset.cs:676) SRPipeline:Render(ScriptableRenderContext, Camera[]) (at Assets/Scripts/SRPAsset.cs:132)
Tex2DArray needs shader model 5 on dx11. I'll post the update later