Grounded0

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Dropping https://github.com/dosbox-staging/dosbox-staging/labels/game%20compatibility to increase its signal-to-noise ratio.

Reported as being a regression from 0.80.1 also replicable in 0.81.0.

Adding to Problematic games with DOSBox Staging due to audio static issue.

I think this game should be tested on genuine hardware.

Sound effects on Xeen games are confirmed to work at least on [4GMGSMT :file_folder: ](https://github.com/dosbox-staging/dosbox-staging/files/11182345/AWE64_Gold_4MB_GM.sf2.gz). (edit: ref added)

You raised this issue earlier already. Its normal behaviour since DOSBox Staging allows images to be mounted directly from the native file system and not only from DOS file system...

You could use CP850's eight bit for this wackyness too. How can we detect which codepage was the files originally authored on and decoding the intended character? In elementary school...

I realised we could just use host codepage as an assumption. But that assumption may be wrong. Software supported full 8-bit range well in files but the problem was cross...