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Fix recent artefact spawn timer delay change

Open v1ld opened this issue 2 months ago • 0 comments

The lowered spawn timer values from Less delay between artefacts spawn + higher regular spawn chance + reduced dynamic spawn chance weren't taking effect: delay1 and delay2 could not be nil there or it would have thrown a "nil value used in math" exception.

This patch lowers those values in set_delay() instead and removes the duplicated logic for their initialization.

v1ld avatar Nov 04 '25 21:11 v1ld