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Add obj.save(override_file_path = None) function

Open anatoliy-savchak opened this issue 3 years ago • 1 comments

Existing ToEE function 101662C0 signed int __cdecl PartyCreationPcSaveAndDestroy(ObjHndl handle) destroys the object.

Potential uses:

  • Prepare PC programmatically;
  • Export PC to other module;
  • Prepare PC programmatically for higher level when module requires it;
  • Save manually leveled up PC for further uses;

anatoliy-savchak avatar Oct 14 '22 09:10 anatoliy-savchak

I tried this out. The game saves a character file, but having the file around causes a crash when you go to create a new game. So it requires work on the loading end to be viable.

dolio avatar Feb 06 '24 03:02 dolio