TemplePlus
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Add obj.save(override_file_path = None) function
Existing ToEE function 101662C0 signed int __cdecl PartyCreationPcSaveAndDestroy(ObjHndl handle) destroys the object.
Potential uses:
- Prepare PC programmatically;
- Export PC to other module;
- Prepare PC programmatically for higher level when module requires it;
- Save manually leveled up PC for further uses;
I tried this out. The game saves a character file, but having the file around causes a crash when you go to create a new game. So it requires work on the loading end to be viable.